Exposure 0.2 · Contrast 0.3 · Saturation 1.5×
What this pass changes →DUEL / Graphic collisions
Electric field.
Chaos, color steps and an unruly horizon.
Change Balance and Spread, then reorder the Compose steps.
Choose the included images or your own inside the studio. Applying keeps your current work as a local copy.
The transformation
From source to study.
The result below is an actual studio export with this recipe. The source image is part of the result; changing it creates a different work.

Generated Image Playground example, not a camera photograph.
Download this source ↓

Generated Image Playground example, not a camera photograph.
Download this source ↓

DUEL + the settings below.
Inspect the full preview ↗
The recipe
Structure first. Finish second.
DUEL structure
- Chaos competition · Balance 0% · Spread 70%
- Photo A: 1.00× zoom, crop 50% across / 50% down
- Photo B: 1.00× zoom, crop 50% across / 50% down
- 1 recorded local ownership marks
Compose passes, in order
4 levels per color channel
What this pass changes →Horizontal shift 1.2% of width · Vertical shift 0.3% of height
What this pass changes →Your first change
Change Balance and Spread, then reorder the Compose steps.
Raster stills and short animations. DUEL does not produce editable vector layers.
Develop this into a finished work.
A directed two-image collage
A composed collage PNG, an optional short motion file and a project preserving both sources and their framing.
Follow the project →From collision to printed poster
A collage PNG, TRACE print PNG and editable SVG, plus one project retaining both stages and original source images.
Follow the project →